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Deer Me: A Predator/Prey Simulation
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In this activity, learners will simulate the interactions between a predator population of gray wolves and a prey population of deer in a forest.

Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

Guess My Number
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

Soccer
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In this math activity (Page 12 of the Play Ball! PDF), learners play a game of "soccer" and analyze the results of the game.
Message in a Neuron
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In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

Basketball
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In this math activity (Page 14 of the Play Ball! PDF), learners play a game of "basketball" and analyze the results of the game.

Up and Down Donkey
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In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.

Color Draw
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In this activity, learners use their understanding of probability to guess which color will be drawn from a bag.

Guess My Number
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In this math activity, learners play a game similar to 20 Questions, in which learners must identify a secret number drawn from a bag.

Flashy Fish
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

Cats and Canaries
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In this math puzzle game, learners work together to use algebraic reasoning and fun clues for solving word puzzles.

Light Quest
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Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable

Great Openings: Slots, 35 Sense, and Hole In One
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These three short activities challenge groups to fit objects through paper and index cards: "Slots" presents the challenge for one learner to figure out which objects fit through a hole cut by another
Spin to Win!
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In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game

Games from Around the World
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This lesson (on pages 46-55 of PDF) features two strategy board games -- one from Ghana and one from China. The first game, Achi, is a cross between checkers and tic-tac-toe.

Color Sudoku
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The popular sudoku puzzles use numbers, but the game could played with any set of 9 different objects!
Pass or Roll!
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In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.

CyberOlympic Card Game
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

Butterflies and Moths: Camouflage
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In this activity, learners make a camouflaged butterfly to hide outside for others to find.

Boredom Buster
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In this Cyberchase activity, use grid coordinates to share secret pictures with a friend. Color squares of a grid to make a picture (like a smiley face) that you keep hidden from the other person.