Search Results
Showing results 1 to 20 of 55

Fill It Up
Source Institutions
Players take turns adding shapes made of three squares to a grid. They try to fit their shapes on the grid in a way that blocks the other player.
I Spy Shapes
Source Institutions
The learner will ask yes-no questions to identify a secret shape (similar to Twenty Questions). Build understanding of shapes and logic skills with this game for all ages.

Dots to Squares
Source Institutions
As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.

Twenty Guesses: Information Theory
Source Institutions
This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

Underwater ROV
Source Institutions
In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

Exercise and Memory
Source Institutions
This activity (page 1 of the PDF under SciGirls Activity: Exercise and Memory) is a full inquiry investigation into the effects of exercise on short term memory.
What's the Difference?
Source Institutions
In this sorting activity, learners play a game in which they try to identify the largest number of differences between two objects.

Cup Sailing Game
Source Institutions
In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the

Whose Fault Is It?
Source Institutions
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

¡La colocación de seis tarjetas!
Source Institutions
En esta tira cómica, Cientina le enseña a Mateo un truco de lógica nuevo con seis tarjetas.

Building Bingo
Source Institutions
In this on site "field trip" activity (located on pages 6-9 of PDF), learners get hands-on experience identifying building materials by playing "Building Bingo".

Twelve at a Time
Source Institutions
As learners play this game, they build skills in area, perimeter, multiples and factors. They take turns making rectangles with 12 squares on the grid.

Cuatro en Línea
Source Institutions
¡Este juego de estrategia tiene reglas sencillas pero puede ser un reto! Los jugadores empiezan con una red de hexágonos vacía. En su turno cada jugador pone su inicial en un hexágono vacío.

Rellénelo
Source Institutions
Los jugadores toman turnos para añadir figuras de tres cuadrados a la cuadrícula. Intenten encajar sus figuras en la cuadrícula de modo que bloquee al otro jugador.
How Many In a Minute
Source Institutions
In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.

Family Scavenger Hunt
Source Institutions
In this activity, learners will take a walk with their family and incorporate a scavenger hunt. They will explore topics like ABC’s, numbers, colors, and shapes as they search for related items.
Size Them Up: Learning About Volume and Capacity
Source Institutions
In this activity, learners will put a set of containers in order by capacity. Would the tallest container hold more or less water than the wide, short one?

Slush Rush
Source Institutions
In this online game, learners run an outer space drink stand and thirsty alien customers are on the way.

Buzz Lightyear Connect It!: Flight Path Activity
Source Institutions
In this activity, "space cadets" (learners) use writing and sequencing skills in addition to directional words/ordered pairs to guide Buzz Lightyear (from the movie "Toy Story") through a grid to reac

Katta Villayatu
Source Institutions
In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.