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Ball Bounce Experiment
Source Institutions
In this activity, learners investigate the properties of different types of balls.
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Sled Kite
Source Institutions
In this activity, learners build a sled kite that models a type of airfoil called a parawing.
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Whose Fault Is It?
Source Institutions
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
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Running in Circles
Source Institutions
In this group activity, learners use some common objects and work together to simulate the Coriolis effect. During the challenge, learners make predictions and test different scenarios.
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Exploring Shadows
Source Institutions
This activity guide features three related explorations to help learners ages 3-6 investigate shadows via the following science concepts: A shadow is made when an object blocks the light; you can chan
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Why do Hurricanes go Counterclockwise in the Northern Hemisphere?
Source Institutions
In this kinesthetic activity, learners will play a game with a ball to demonstrate the Coriolis force, which partly explains why hurricanes in the Northern Hemisphere rotate counterclockwise.
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Pedal Power
Source Institutions
In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.
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Jump for the Moon
Source Institutions
In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.
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As Straight as a Pole
Source Institutions
In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.
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Space Stations: Beans in Space
Source Institutions
In this activity, learners perform 20 arm curls with cans that simulate the weight of beans on Earth versus the weights of the same number of beans on the Moon and in space.
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Human-powered Orrery
Source Institutions
In this space science activity, learners work together to create a human-powered orrery to model the movements of the four inner planets.
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Double Dutch Distractions
Source Institutions
This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.
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Relative Speed of Dinosaurs
Source Institutions
In this activity, learners interpret three trackways and use measurements and a formula to infer the relative speed of dinosaurs.
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Altered Reality
Source Institutions
In this activity, learners discover that the human brain is highly adaptable. Learners try to toss beanbags at a target while wearing prism goggles.
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Kites
Source Institutions
In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.
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Dance Pad Mania
Source Institutions
Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.
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Seas in Motion
Source Institutions
In this outdoor, beach activity, learners use tennis balls, water balloons and other simple devices to investigate the movement of waves and currents off a sandy beach.
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Getting There!: Navigation and Trajectory
Source Institutions
In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.
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Vestibular-Ocular Reflex
Source Institutions
In this activity, learners will perform various investigations to understand the vestibular-ocular reflex and learn about the importance of visual cues in maintaining balance.
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Tennis Anyone?
Source Institutions
In this activity, learners explore sports engineering and advanced materials development.