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CyberOlympic Card Game
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
Strike 'em Down & Add 'em Up!
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.
Wheel of Fitness
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In this fun activity for any size group, early elementary learners complete physical challenges while playing a game. Learners add new challenges to the "wheel of fitness" that they want to try.
Sumo
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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the
Fitness Factor
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In this online activity, learners partner up to complete several physical exercises and assess their starting fitness level.
Bouncing Balls
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When baseball was in its infancy, the ball had plenty of bounce. Today's baseball may not seem to have bounce to it at all; if you drop a ball on the field it won't bounce back.