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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this fun activity for any size group, early elementary learners complete physical challenges while playing a game. Learners add new challenges to the "wheel of fitness" that they want to try.

1 cent - $1 per group Ages 4 - 6 10 to 30 minutes
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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the

1 cent - $1 per group Ages 6 - 11 5 to 10 minutes
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In this online activity, learners partner up to complete several physical exercises and assess their starting fitness level.

1 cent - $1 per student Ages 8 - 11 1 to 12 months
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When baseball was in its infancy, the ball had plenty of bounce. Today's baseball may not seem to have bounce to it at all; if you drop a ball on the field it won't bounce back.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes