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Screen Time
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This game asks you a series of questions about how much time you spend in front of a screen, not being active.

Design For All: Project Playground
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In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.

Workin' It Out
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In this activity, learners explore how to stay fit the fun way. Learners participate in three physical activities.

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Race for Survival
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During this interactive "survival" game, students learn about the importance of camouflage and how it helps animals to blend into their surroundings, as either predator or prey.

Pedal Power
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

What Counts in Bounce
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In this activity learners compare the bounciness of warm and cold racquetballs to see if temperature makes a difference in how well they bounce.

Heart and Lungs
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In this environmental health activity, learners investigate their breathing and pulse rates, and learn how these measurements are affected by physical activity.

Dance Pad Mania
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.

Moving to a Healthier Life
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This game presents you with several different choices you can make in the course of your everyday life to increase your level of physical activity and be healthier.

Hunger Signals
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This game explores the different reasons we choose to eat, and helps us be aware of when our body needs food and when it does not.

Speedy Shelter
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In this design challenge activity, learners invent an emergency shelter that can fit a person and is sturdy and quick to build.

Throw Your Weight Around
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During this activity, learners take part in a variety of tasks which involve moving and balancing different body parts.

Pop Fly
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!