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Showing results 1 to 17 of 17
Tops
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In this activity, learners discover that some things only stand up while they are spinning.
Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.
Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.
Some Sums
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In this math game, learners solve a mind-twisting puzzle using dominoes. Use this activity to help learners practice counting, adding, and solving problems.
Swinging Yo-Yo
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Learners build a pendulum from a yo-yo, and then design their own experiment to determine what affects the pendulum's period of swing.
Opti-Top
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In this activity, learners will create an optical illusion top. Learners will explore color mixing, physics and design through this activity.
Marble Run!
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This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.
Speed, Eggs and Slam!
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In this fun hands-on activity, learners create a safety device to protect an egg "passenger" in a toy car crash. Learners experiment with different solutions to this very problem.
Motor Learning
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In this activity (26th on the page), learners construct an easy-to-build device and test motor learning.
Geometry Construction: Polyhedral Playthings
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In this activity, learners create 3D geometric shapes using straws and pipe cleaners.
Bubble Sculpting
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In this activity, learners develop spatial reasoning skills as they blow bubbles and observe what happens when the bubbles connect.
Measurement: Bubble Mania
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In this math lesson, learners practice measurement skills as they examine a soap bubble print. Learners follow a recipe to make a soap bubble solution.
Story Stones
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In this activity, learners will exercise their imaginations and artistic skills. Appropriate for all ages, learners will create unique pieces to jumpstart storytelling sessions.
Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Let's Make Music
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In this activity, learners will create their own percussion instrument with recycled materials. Learners will explore design, fabrication, cause and effect and sound through this activity.
Topological Puzzles
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.