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Circuit Game
Source Institutions
In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
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Carousel Pump
Source Institutions
In this activity, learners build a carousel toy that spins when pushed down.
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Magnetic Spinner & Compass
Source Institutions
Learners use shop tools and various materials to construct a magnetic spinner and a compass.
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Tops
Source Institutions
In this activity, learners discover that some things only stand up while they are spinning.
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Building Tetrahedral Kites
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Working in teams of four, learners build tetrahedral kites following specific instructions and using specific materials.
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Don't Crack Humpty
Source Institutions
Groups of learners are provided with a generic car base and an egg. Their mission: design a device/enclosure to protect the egg on or in the car as it rolls down a ramp with increasing slopes.
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Matraca
Source Institutions
In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.
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Zig Zag Bopper
Source Institutions
In this activity, learners build a machine made of craft sticks to multiply the levering motion of their hands and create a device that bends and extends.
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Electric Paddle Boat
Source Institutions
In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.
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Glowing in the Dark
Source Institutions
In this activity, learners explore phosphorescence and how certain materials can absorb and store energy from a light source.
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Construction and Destruction
Source Institutions
In this three/four-day lesson, learners calculate perimeters and areas and draw the castle plan to scale.
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Bouncing Balloons
Source Institutions
In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.
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Crank It Up
Source Institutions
In this engineering activity, learners explore simple machines and then build cardboard automata using cams.
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Jumpy Dolls
Source Institutions
In this activity, learners are challenged to design and construct a jointed figure that moves in a motion (something like jumping jacks) when a string is pulled.
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Engineered Sports
Source Institutions
In this activity, learners explore the concept of how aerospace engineering has impacted sports, specifically exploring the design of golf balls.
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Why are Compact Fluorescent Bulbs More Efficient?
Source Institutions
In this activity, learners explore the relative efficiency of different bulbs, specifically incandescent vs. fluorescent.
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Get-Moving Game
Source Institutions
In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
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Exploring Structures
Source Institutions
This event guide features three related explorations in which learners investigate the following science concepts: how you design and build a structure helps determine how strong it will be; different
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Magnetic Marble Run
Source Institutions
Learners explore magnetism and motion as they build a simple marble run. Learners test different arrangements of plastic and cardboard tubes, bottles, and cups on a magnetic board.
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Reusable Rockets
Source Institutions
This activity (located on page 3 of the PDF under GPS: Garbology Activity) is a full inquiry investigation into design optimization using recycled materials.