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EEEEK--A Mouse!
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In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.
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Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
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Cipher Wheel
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In this activity, learners make their own encrypted code to pass along secret messages using a printable cipher wheel.
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Pico Cricket (Tiny Computer) Activity Ideas
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This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.
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Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ