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Measuring the Wind
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In this activity, learners explore how anemometers work to record wind speeds and how the equipment has undergone engineering adaptations over time.
Happy City
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Make a model city happier with LEDs, circuits, motors, and batteries! Groups can think, discuss, design, and build what would make a community happy. Kids can work as part of a team or on their own.

Pipeline Challenge
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In this activity, learners explore how engineers develop pipeline systems to transport oil, water, gas, and other materials over very long distances.

Rubber Band Racers
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

Water Fountain
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In this activity, learners explore how a hydraulic pump works. Learners work in teams to design and build a unique water fountain that employs a hydraulic pump.

Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

Tennis Anyone?
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In this activity, learners explore sports engineering and advanced materials development.

EEEEK--A Mouse!
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In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

Two Button Buzzer Circuit
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In this activity, learners explore an everyday situation, where either of two or more buttons can ring a buzzer.

Telescoping Periscope
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In this activity, learners explore the many uses of periscopes and how this simple device was designed and is used in many applications.

Puff Mobile
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In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.

Make and Fly a Helicopter
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Learners follow the template to build and fly a paper helicopter.

Keep-a-Cube
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.

Mechanical Grabber
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.

Pendulum Time
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In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.

Arduino Blink Challenge
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Chair Lift Challenge
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In this activity, learners explore the unique challenges in transportation engineering, such as devising a method for skiers or hikers to get to the top of a mountain.

Tall Tower Challenge
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In this activity, learners explore the design of tall structures such as skyscrapers and telecommunication towers.

Trebuchet Toss
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In this activity, learners explore trebuchet design. Teams of learners construct trebuchets from everyday materials.

Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.