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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this creativity-based activity, learners imagine what the Earth will look like in the near and distant future, then design their own future habitat and creatures that may live there.

1 cent - $1 per student Ages 6 - 14 30 to 45 minutes
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In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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Learners model the processes that formed some of Earth's largest mountain ranges: the Himalayas, the Andes, and the Alps.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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Learners cut out pictures of continents and attempt to put them together to form Pangaea, the supercontinent present on the Earth approximately 300 million years ago.

1 cent - $1 per student Ages 11 - 14 10 to 30 minutes
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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To convey the concept of how animals adapt to survive, this game asks learners to imagine what adaptations a given animal would need to live in a certain environment—including environments where such

1 cent - $1 per student Ages 8 - 18 45 to 60 minutes