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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the

1 cent - $1 per group Ages 6 - 11 5 to 10 minutes
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In this activity, learners will divide into teams or groups of equal size. “How many teams of three can we make?” “We need an equal number of children at each of the four computers.

free Ages 4 - 14 5 to 10 minutes