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A-Mazing Robot
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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

Soup Can Derby
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In this activity (on page 2 of PDF under GPS: Roller Coaster Design Activity), learners will use food cans of many different properties (sizes, shapes, and weights) and set two cans on their sides at

Batter Up!
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This activity (on page 3 of the PDF under GPS: Baseball Activity) is a full inquiry investigation into how "bounciness" relates to the distance a ball will fly when hit off a batting tee.

Float My Boat
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?

Gravity Fountains
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This activity (located on page 3 of the PDF under GPS: Glaciers Activity) is a full inquiry investigation into the forces of gravity and air pressure.

Conduction Countdown
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In this quick SciGirls activity (page 1 of the PDF under SciGirls Activity: Doghouse Design), learners will be introduced to the concept of thermal conductivity.

Boats Afloat
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In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.

Vectoring: Steering a Plane
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In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.

Swing That Pendulum
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In this full inquiry activity (located on page 3 of the PDF under GPS: Kinetic Sculpture Challenge Activity), groups of learners will make predictions about which feature of a pendulum (mass, length,

Guess the Sentence
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In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.