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Build a Battery
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Learners make a simple battery out of "sandwiches" of aluminum foil, pennies, and a salt water-soaked paper towel.

In the Toilet
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This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.

Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

Designing Bandages
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Quipus
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Learners create an Incan counting device called a quipu (pronounced kee-poo).

Secret Writing Devices
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.

The Orange Game: Routing and Deadlock in Networks
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt
MarsBound!: Mission to the Red Planet
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

Beat the Clock: Sorting Networks
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Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.

Infrared Investigations
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In this activity, learners explore how infrared technology is used by engineers to create equipment and systems for a variety of industries.