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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners create a hearing based memory game that they can share with friends.

1 cent - $1 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners play a matching game with their families to discover common inherited traits and traditions. Learners distinguish between inherited traits and learned traditions.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes