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Showing results 1 to 9 of 9
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I Like to Move-It
Source Institutions
This is an activity which will allow learners to gain an understanding of lemur behavior through observation and role play.
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Synaptic Tag
Source Institutions
In this outdoor activity, learners review the parts of the synapse and their functions by playing a game.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-142.jpg?itok=Ii1c_76_)
Finding a Gene on the Chromosome Map
Source Institutions
In this activity, learners use pedigree and jigsaw puzzles to explore how scientists use genetic information from a family to identify a gene associated with a genetic disorder.
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What Causes Pressure?
Source Institutions
In this kinesthetic activity that demonstrates pressure, learners act as air molecules in a "container" as defined by a rope.
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Neuron Chain Tag
Source Institutions
In this outdoor activity, learners play a game of Tag to discover how neurons attach themselves to each other to form a chain.
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The Turing Test: Conversations with Computers
Source Institutions
This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.
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Population Study Game: Oh, Deer!
Source Institutions
In this activity, learners model a population of deer and see how the number of deer changes over time.
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Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
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What is a "Model"?
Source Institutions
In this activity, learners simulate the behavior of the atmosphere.