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Learners construct an electricity-generating wind turbine out of a plastic bottle.

Over $20 per group Ages 11 - 18 2 to 4 hours
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The purpose of this lab activity is to demonstrate (through simulation) how DNA fingerprinting (or DNA profiling) might be used to solve a crime.

Over $20 per group Ages 14 - 18 2 to 4 hours
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required.

Over $20 per group Ages 8 - adult 2 to 4 hours
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This activity uses LEGO® bricks to represent atoms bonding into molecules and crystals. The lesson plan is for a 2.5 hour workshop (or four 45-minute classes).

Over $20 per group Ages 11 - adult 2 to 4 hours
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This activity (page 2 of the PDF under SciGirls Activity: Microgravity) is a full inquiry investigation into how ordinary things behave in microgravity, similar to what astronauts experience.

Over $20 per group Ages 8 - 14 2 to 4 hours
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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Make two firefly lanterns, then program them to blink to one another and change colors.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this health, cooking, and math activity, learners explore nutrition and examine nutrition labels.

Over $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners explore accuracy and precision.

Over $20 per group Ages 8 - 18 2 to 4 hours
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Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners design, build and test wind turbines. Learners go through the design process and use the scientific method to test important blade variables.

Over $20 per group Ages 8 - 18 2 to 4 hours
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A magic lantern is a light that projects an image onto a screen.

Over $20 per student Ages 8 - 18 2 to 4 hours
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In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Over $20 per group Ages 8 - 18 2 to 4 hours