Search Results


Showing results 1 to 20 of 20

Source Institutions
Add to list Details
In this activity, learners explore how the hull shape impacts a ship's performance and stability.

$10 - $20 per group Ages 11 - 18 2 to 4 hours
Source Institutions
Add to list Details
This is an activity (located on page 3 of the PDF under Water Clean-up Activity) about the use of reduction agents to decontaminate ground water.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
Source Institutions
Add to list Details
This activity (page 2 of the PDF under SciGirls Activity: Microgravity) is a full inquiry investigation into how ordinary things behave in microgravity, similar to what astronauts experience.

Over $20 per group Ages 8 - 14 2 to 4 hours
Source Institutions
Add to list Details
This activity (on page 2 of the PDF under SciGirls Activity: Doghouse Design) is a full inquiry investigation into absorption and reflection of radiant energy.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
Add to list Details
In this activity, learners make an equatorial sundial, which is simple to construct and teaches fundamental astronomical concepts. Learners use the provided template and a straw to build the sundial.

1 cent - $1 per group Ages 11 - 18 2 to 4 hours
Add to list Details
In this activity, learners discover the principles of edible glass by making a supersaturated sugar solution.

$5 - $10 per group Ages 8 - adult 2 to 4 hours
Source Institutions
Add to list Details
This is an activity (located on page 3 of the PDF under Stained Glass Activity) about nanotechnology making its way into everyday products, such as sunscreen, and how effective these invisible particl

$10 - $20 per group Ages 8 - 14 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners explore accuracy and precision.

Over $20 per group Ages 8 - 18 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours
Source Institutions
Add to list Details
This is an activity (located on page 3 of the PDF) about the mixture of materials in bone and how they affect its strength.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
Source Institutions
Add to list Details
This activity (on page 2 of the PDF under SciGirls Activity: Water Slides) is a full inquiry investigation into speed and motion and takes place at a water park.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
Add to list Details
In this activity, learners will be introduced to biomass gasification and will generate their own biomass gases.

Over $20 per group Ages 14 - 18 2 to 4 hours
Source Institutions
Add to list Details
This is an activity (located on page 3 of PDF under Gecko Feet Activity) about modeling a nanoscale phenomenon (gravity-defying gecko feet) with macroscale objects (shoes).

$1 - $5 per group Ages 8 - 14 2 to 4 hours
Add to list Details
Historically, sea floor mapping (bathymetry) was done by soundings.

$1 - $5 per group Ages 11 - 14 2 to 4 hours
Source Institutions
Add to list Details
This lesson challenges groups of learners to design and construct a wind generator with the most electrical output.

$10 - $20 per group Ages 11 - 14 2 to 4 hours
Source Institutions
Add to list Details
In this engineering activity, learners will get acquainted with the basics of wind energy and power production by fabricating and testing various blade designs for table-top windmills constructed from

Over $20 per group Ages 11 - 14 2 to 4 hours
Source Institutions
Add to list Details
This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
Add to list Details
Each learner chews a piece of gum until it loses its flavor, and then leaves the gum to dry for several days.

$1 - $5 per group Ages 11 - 14 2 to 4 hours
Source Institutions
Add to list Details
This activity (on page 3 of the PDF under GPS: Sailboat Design Activity) is a full inquiry investigation into design optimization.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
Source Institutions
Add to list Details
This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours