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Showing results 1 to 19 of 19
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Cupcake Delivery
Source Institutions
In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
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Clay Exploration
Source Institutions
In this activity, learners explore the possibilities of clay as a natural material.
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Bridge the Gap
Source Institutions
Learners work in groups to construct bridges using stale marshmallows and toothpicks.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-675.jpg?itok=gt3CzHb-)
Draggin' Boats
Source Institutions
Learners design, build, and test models of "dragon boats" made from up to three milk cartons.
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Wandering Wands
Source Institutions
In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.
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Confetti Launcher
Source Institutions
Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.
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Zip Line Zoo
Source Institutions
In this activity, learners build a stuffed-animal zip line. Learners hold a cord against a wall, hook a cute stuffed animal onto it, let the animal slide down, and records its travel time.
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Convenient Carrier
Source Institutions
In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.
Buoyancy Bulls-Eye
Source Institutions
In this hands-on activity, learners will construct a scuba diver that can float in order to explore how sea creatures stay neutrally buoyant in the ocean and to see what kinds of forces might be influ
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Parachute Parade
Source Institutions
In this engineering activity, learners design parachutes to give toy figures safe landings. This activity is great for practicing an important STEM skill--changing only one variable at a time.
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Bright Lights
Source Institutions
In this activity about electricity, learners imagine that they are out in the wilderness and it is getting dark. Their task is to use the materials supplied to build a simple flashlight.
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Super Soaker
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Bogs), learners will test cups full of potting soil, sand, and sphagnum moss to see which earth material is able to soak up the most water.
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Build An Aqueduct
Source Institutions
In this activity, learners use the design thinking process to design and build their own aqueduct, or water bridge.
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Design and Build a Wind Vane
Source Institutions
In this activity, learners design and build a simple wind vane —one of the oldest kinds of weather tools— and use it to show wind direction.
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Weather Vane and Anemometer
Source Institutions
In this meteorology activity, learners construct simple devices to measure the direction and speed of wind.
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Extreme Kicking Machine
Source Institutions
In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.
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Motorized Car
Source Institutions
In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.
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Kicking Machine
Source Institutions
In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.
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Jitterbugs
Source Institutions
In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.