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Showing results 1 to 14 of 14
Program Your Morning
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In this activity, learners will explore coding by arranging words and phrases to create an order of operations in this low tech version of computer programming.
Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.
Glow Up
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In this activity, learners explore chemiluminescence and fluorescence. Learners examine 3 different solutions in regular light, in the dark with added bleach solution, and under a black light.
Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.
Designing Bandages
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.
Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.
Happy City
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Make a model city happier with LEDs, circuits, motors, and batteries! Groups can think, discuss, design, and build what would make a community happy. Kids can work as part of a team or on their own.
Nano Latch-n-Catch
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.
Building Together
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In this Bob the Builder(TM)-themed activity, learners explore what it means to work together as a team.
Wind Works!
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Learners will build and experiment with their own windmills made from simple household materials.
Particle Detection
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By tossing, collecting, and sorting beanbags, learners understand how the IBEX spacecraft uses its sensors to detect and map the locations of particle types in the interstellar boundary.
Secret Writing Devices
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.
Pop Can "Hero Engine"
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In this activity, learners build water-propelled engines from soft drink cans.
Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.