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Target Practice
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  In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.
   
Paper Table
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  In this design challenge activity, learners use tubes of newspaper to make a table that’s at least eight inches tall and strong enough to hold a heavy book!
   
Pollution Diffusion
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  Learners design their own experiment to investigate how pollution diffuses through ground material.
   
Rescue Mission
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  In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.
   
Paddle Power
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  In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
   
Pop Fly
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  In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!
   
Kicking Machine
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  In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.
   
Generations of Traits
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  In this hands-on activity, learners track and record the passage of colored "pompom traits" through three generations of gingerbread people.
   
Rubber Band Car
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  In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.
   
All Wound Up
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  In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.
   
Motorized Car
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  In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.
   
What Gives?
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  In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.
   
Get-Moving Game
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  In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
   
Helping Hand
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  In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.
   
Size It Up
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  In this artistic activity, learners blow up a smaller picture into a larger one, by using a grid.
   
Extreme Kicking Machine
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  In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.
   
Four Corners
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  In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.
   
Action Figure
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  In this project, students explore how levers work, by making a puppet with moving limbs.
   
Zipline
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  In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.
   
Building with Wonderful Junk
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  In this activity (page 4), learners work in groups to plan and build large structures using recyclable materials they have brought from home.
  