Search Results
Showing results 81 to 100 of 345

Discovering Rainforest Locations
Source Institutions
In this activity, learners will examine various world data maps to combine the information and predict which areas could be tropical rainforests.

Balloon Hovercraft
Source Institutions
In this activity (on page 2 of the PDF under GPS: Luge Activity), learners will construct a model hovercraft out of an empty spool and a piece of cardboard.
Soaring Towers: Building with Recycled Materials
Source Institutions
In this activity, learners will build the highest tower they can out of recycled materials.

Hunting Minibeasts
Source Institutions
In this activity (p.6-10 of PDF), learners use different methods for hunting minibeasts (bugs). Learners can either make traps or simply look for minibeasts under stones and logs.

Count the Dots: Binary Numbers
Source Institutions
Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.
Light on Other Planets
Source Institutions
In this math-based activity, learners model the intensity of light at various distances from a light source, and understand how astronomers measure the amount of sunlight that hits our planet and othe

Pico Cricket Compass
Source Institutions
Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Relative Speed of Dinosaurs
Source Institutions
In this activity, learners interpret three trackways and use measurements and a formula to infer the relative speed of dinosaurs.

Silly Putty Investigation
Source Institutions
In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.

Color by Numbers: Image Representation
Source Institutions
Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

Understanding Albedo
Source Institutions
In this activity related to climate change, learners examine albedo and the ice albedo feedback effect as it relates to snow, ice, and the likely results of reduced snow and ice cover on global temper

Altered Reality
Source Institutions
In this activity, learners discover that the human brain is highly adaptable. Learners try to toss beanbags at a target while wearing prism goggles.

Mapping Sea Level Rise
Source Institutions
In this activity related to climate change, learners create and explore topographical maps as a means of studying sea level rise.

Supersize That Dinosaur
Source Institutions
In this activity, learners explore the size and scale of dinosaurs. Learners listen to "The Littlest Dinosaurs" by Bernard Most. Then, learners estimate the size of a Triceratops and T.

Reflections
Source Institutions
In this activity, learners play a game and use pattern blocks to explore mirror images and reflection.

Pocket Solar System: Make a Scale Model
Source Institutions
This fun and simple hands-on astronomy activity lets learners build a scale model of the universe with little more than adding machine tape.

Let's Dew It!
Source Institutions
From the Weather Watchers featured theme on the CYBERCHASE website. Learners will conduct experiments to discover how air temperature and humidity work together to make condensation, dew, and fog.

Lightest and Heaviest: Sorting Algorithms
Source Institutions
Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order.

Under Pressure
Source Institutions
In this experiment, learners examine how pressure affects water flow. In small groups, learners work with water and a soda bottle, and then relate their findings to pressure in the deep ocean.