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Tiny Tubes
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In this activity, learners make "totally tubular" forms of carbon. Learners use chicken wire to build macro models of carbon nanotubes.
Best Bubbles
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In this activity, learners experiment with creating various types of bubble solutions and testing which ingredients form longer-lasting bubbles.
Surface Area and Soda Geysers
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This is an activity (located on page 4 of the PDF under Surface Area Activity) about surface area and reactivity.
Solar Structures
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In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.
Electric Paddle Boat
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.
Engineered Music
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In this activity, learners explore how musical instruments are engineered.
Glowing in the Dark
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In this activity, learners explore phosphorescence and how certain materials can absorb and store energy from a light source.
Gummy Shapes
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In this activity, learners use chemistry to “self-assemble” gummy shapes. Learners discover that self-assembly is a process by which molecules and cells form themselves into functional structures.
Get It Write
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In this activity, learners explore how pens have been engineered and re-engineered over time. Learners work as a team to develop a working pen out of everyday items.
Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
Electric Switches
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In this activity, learners incorporate a simple switch into a battery/bulb circuit. Learners will use their knowledge of circuits to design and make their own switches using common materials.
Ripening of Fruits and Vegetables
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In this activity, learners test the rate of ripening fruit and vegetables and use a chemical to inhibit the ripening process.
Folding Matters
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In this activity, learners explore how the process of folding has impacts on engineering and is evident in nature.
Engineer a Dam
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In this activity, learners explore the function and engineering of dams and how dams have many uses and solve many problems in the world.
Bottle Cars
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In this activity, learners explore motion, energy, and electricity by constructing bottle cars that run on motors.
Biodomes Engineering Design Project
In this design-based activity, learners explore environments, ecosystems, energy flow and organism interactions by creating a model biodome. Learners become engineers who create model ecosystems.
Exploring How Robots Move
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In this activity, learners explore how pneumatics and hydraulics could be used to produce movement in a robotic arm.
Spectroscope
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In this activity (posted on March 12, 2011), learners follow the steps to construct a spectroscope, a tool used to analyze light and color.
Speedboat
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In this activity, learners build a speedboat using paint paddles, a propeller, and film canister. Learners attach a simple circuit and motor to the boat to power the propellers.
Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.