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Showing results 1 to 14 of 14
Excavating and Mapping Under Water
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In this archaeology activity, learners consider ways in which excavating an underwater site is different from excavating a terrestrial site.
From Here to There
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In this water activity, learners discover ways to move water across the water table.
Clean Water: Is It Drinkable?
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In this activity, learners simulate nature's water filtration system by devising a system that will filter out both visible and invisible pollutants from water.
Design and Build a Barometer
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In this activity, learners make a barometer, an instrument to measure change in air pressure.
Shake it up with Seismographs!
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In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.
3-2-1 POP!
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In this physics activity, learners build their own rockets out of film canisters and construction paper.
The Web of Life
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In this activity, learners examine ways that Native Americans of the Southwest express their relationship with nature through art.
Boats Afloat
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In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.
How Do We Convert Mechanical Energy into Electrical Energy?
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In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.
Size, Scale and Models
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In this activity, learners take measurements and create charts to learn about the size of dinosaurs and their relative scale to humans.
Big Banner Mural
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This activity is about the mural making process done about 9,000 years ago in Catalhoyuk, Turkey.
Automotive Emissions and the Greenhouse Effect
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In this activity about global climate change, learners will conduct an experiment and collect data to compare the amount of carbon dioxide (CO2) in four different sources of gases.
Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.
Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.