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Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Fragile Waters
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In this activity (on pages 18-29) learners explore the impact of the March 24, 1989 oil spill in Alaska caused by the Exxon Valdez tanker.

Making With Microbes
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In this design challenge, learners will use microbes to design and grow a custom biomaterial at home and make something creative with it.

Seedy Travelers
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In this activity (on pages 18-28), learners explore how the shape of seeds affects how they are dispersed by wind, birds, ocean currents and other means.

Convenient Carrier
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In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.

Confetti Launcher
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Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.

Can Nutrients in Water Cause Harm?
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In this water pollution activity, learners create pond water cultures and investigate the effects of adding chemicals or natural nutrients.

Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.

Do Plants Need Light?
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In this food science activity, learners conduct an experiment that demonstrates the importance of light to plants.

Cleaning Water with Dirt
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In this activity on page 7 of the PDF (Water in Our World), learners make their own water treatment systems for cleaning water.

Safe in the Sun
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In this activity on page 13 of the PDF, use a special plastic card that has been painted with a chemical that changes color when it is in UV light.

Boats Afloat
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In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.

Exploring Ramps
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This guide features three related ramp explorations in which learners investigate the following science concepts: when placed on a ramp, some objects roll, others slide, and others stay put; the shape

Hidden Alarm
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In this design challenge activity, learners invent a device that will make their friends and family ask, "What's buzzing?" Learners design an alarm with an on/off switch that is small enough to hide.

Kick Stick Challenge
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

From Here to There
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In this water activity, learners discover ways to move water across the water table.

Motorized Car
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

Grab and Go
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In this engineering activity, learners design and build a mechanical arm to lift a small item.

Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.