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Showing results 81 to 100 of 191
Stairway to the Sky
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In this math activity, learners use cubes to calculate how many blocks it would take to build stairways with different heights.
Pulse of Life: Measure Your Pulse
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In this activity, learners take their own pulse and explore how heart rate is affected by various activities.
Old Faithful Plumbing Investigation
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This activity (located on page 3 of the PDF) is a full inquiry investigation into mapping the underground “plumbing” of geysers.
Race to the Top
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In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.
Cooling the Mummy's Tomb
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In this activity, learners conduct an experiment to help Pharaoh design a better insulated tomb.
Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
Equatorial Sundial
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In this activity, learners make an equatorial sundial, which is simple to construct and teaches fundamental astronomical concepts. Learners use the provided template and a straw to build the sundial.
Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.
Earth Walk
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In this hands-on and feet-on excursion, learners take a science walk to visualize the planet's immense size and numerous structures, without the usual scale and ratio dimensions found in most textbook
Passion for Pixels
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.
Egg Bungee
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Learners attach an egg to a rubber-band bungee cord and drop the egg.
I Don't Think So!
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In this math activity, learners explore probability as they play a game. Learners will categorize everyday events as either impossible, possible or certain.
Getting There!: Navigation and Trajectory
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.
Wolf Limiting Factors
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In this activity, learners simulate a wolf and its habitat and observe what happens when the limiting factors change over time.
You Can Say That Again!: Text Compression
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This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.
Fingerprints
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In this activity, learners examine their fingerprints and learn that they can be categorized by shape, but each fingerprint is unique.
Feet Fit
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In this self-measuring activity, learners measure and record the length of their foot.
Pocket Change: Math and Coin Toss
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In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.
Card Flip Magic: Error Detection & Correction
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This magic trick is based on how computers detect and correct data errors.
Pattern Sticks
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.