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  Five Second Dash
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  This is an activity about prediction. How far can you hop in 5 seconds? Could you make it to the door? Across the room? Everyone lines up and tries it.
  Filling the Time
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  Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?
  Catch the Beat
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  This is an activity about music, movement, and math. Learners will start a rhythm pattern with 2, 3, or 4 beats. For instance, tap your foot, jump, clap, repeat.
  Narrow it Down: Numbers
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  In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.
  