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Showing results 1 to 12 of 12

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In this activity, learners observe what happens when they give a light source like a neon glow lamp a "Bronx Cheer." The lights appear to wiggle back and forth and flicker when learners blow air throu

free Ages 8 - 14 5 to 10 minutes
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In this activity, learners will be able to measure themselves in nanometers. A nanometer is a billionth of a meter, a unit of measurement used in nanotechnology.

free Ages 6 - 18 5 to 10 minutes
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In this online simulation, learners use antibiotics to cure patients with bacterial infections.

free Ages 8 - 11 5 to 10 minutes
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Using simple materials from around the house and recycled materials, learners will engineer a grabber device to pick up and put down objects that are at least 12 inches away.

free Ages 6 - adult 30 to 45 minutes
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This quiz lets you estimate your annual radiation exposure.

free Ages 8 - 18 10 to 30 minutes
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In this game, learners walk through an imaginary Carbon Cycle and explore the ways in which carbon is stored in reservoirs and the processes that transport the carbon atom from one location to another

free Ages 11 - 18 45 to 60 minutes
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Make a copy of the first stethoscope with only a cardboard tube! René Laennec invented the first stethoscope in 1819 using an actual paper tube!

free Ages 4 - 14 5 to 10 minutes
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Are fingers the only place on the body where we use our sense of touch? In this activity (6th activity on the page), learners test the touch sensitivity of different parts of the body.

free Ages 4 - 18 5 to 10 minutes
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In this activity (11th activity on the page), learners use pennies to test their hearing acuity.

free Ages 6 - 18 10 to 30 minutes
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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.

free Ages 11 - 18 10 to 30 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin

free Ages 8 - 18 1 to 2 hours