Search Results


Showing results 161 to 180 of 185

Source Institutions
Add to list Details
In this activity, learners work in teams to investigate the composition of unseen materials using a variety of tools.

Over $20 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).

Over $20 per group Ages 4 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity (page 23 of PDF), learners conduct an experiment to determine how the size and mass of a projectile affects the area and the volume of an impact crater.

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this lab, learners experience how dolphins and other echolocating animals use their senses to locate and identify objects without using their sense of sight.

$10 - $20 per group Ages 14 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners use microarray technology to determine which genes are turned on and off at various points in the differentiation of pluripotent stem cells on their way to becoming pancreat

1 cent - $1 per group Ages 14 - adult 1 to 2 hours
Source Institutions
Add to list Details
In this activity (page 10 of the PDF) learners will explore the historical progression of siege weapons to gain an understanding of how the addition and modification of parts can change the efficiency

free Ages 14 - 18 2 to 4 hours
Source Institutions
Add to list Details
MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

free Ages 8 - 18 2 to 4 hours
Source Institutions
Add to list Details
This is an activity in which learners will find that they can detect differences in concentration better with their nose (smelling) than with their eyes (seeing).

$5 - $10 per group Ages 4 - adult 5 to 10 minutes
Source Institutions
Add to list Details
In this activity (page 10 of PDF), learners approximate the area of the uppermost cross section of an impact crater using a variety of square grids.

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners conduct an experiment to investigate the effect of elevated levels on CO2 on plant growth.

$10 - $20 per group Ages 14 - 18 1 to 4 weeks
Source Institutions
Add to list Details
This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours
Add to list Details
Learners explore capillary action in plants (such as plants ability to move water from roots to leaves) in an investigation called Paper Blooms.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
Add to list Details
Learners explore water adhesion and learn about why water molecules are more strongly attracted to some substances than others.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners explore how engineers work in a team to solve problems.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners explore how wind tunnels provide feedback to engineers about the performance and durability of products such as planes, cars, and buildings.

$10 - $20 per group Ages 11 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners practice the steps involved in a scientific investigation while learning why ice formations on land (not those on water) will cause a rise in sea level upon melting.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
Source Institutions
Add to list Details
In this activity related to microbes, learners create scale models of microorganisms and compare relative sizes of common bacteria, viruses, fungi and protozoa using metric measures: meters, centimete

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners create a working model of a nail clipper. This activity helps learners learn the basic principles of simple machines, engineering design and model building.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Over $20 per group Ages 8 - 18 2 to 4 hours
Source Institutions
Add to list Details
In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.

$5 - $10 per group Ages 11 - 14 1 to 2 hours