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Magnetic Spinner & Compass
Source Institutions
Learners use shop tools and various materials to construct a magnetic spinner and a compass.
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Heavy Lifting: Design Squad
Source Institutions
In this engineering challenge, learners design and build a crane out of cardboard to see how heavy a load it can lift.
Mercury in the Environment
Source Institutions
In this environmental science lesson, learners will examine the dangers of mercury and how humans contribute to growing mercury emissions on Earth.
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Hull Engineering
Source Institutions
In this activity, learners explore how the hull shape impacts a ship's performance and stability.
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Let's Clone a Mouse, Mouse, Mouse...
Source Institutions
Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.
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Toxic Popcorn Design Challenge
Source Institutions
In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.
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The Electric Squeeze
Source Institutions
In this activity/demo about piezoelectricity, learners discover how some crystals produce electricity when squeezed.
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Proportionality: The X-Plane Generation
Source Institutions
In this activity, learners build a 1:140 "scale model" of NASA's X-33 Reusable Launch Vehicle (RLV) Technology Demonstrator, and investigate how the model dimensions compare to the real vehicle.
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The Carbon Cycle and its Role in Climate Change: Activity 3
Source Institutions
In this activity, learners explore the human influences on the carbon cycle and examine how fossil fuels release carbon.
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Exploring Structures
Source Institutions
This event guide features three related explorations in which learners investigate the following science concepts: how you design and build a structure helps determine how strong it will be; different
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Stereoscope
Source Institutions
In this activity, learners construct a device that allows them to view 2-D images in 3-D.
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Count the Dots: Binary Numbers
Source Institutions
Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.
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Exploring the Ocean with Robots
Source Institutions
In this activity, learners are introduced to robotic submarines called gliders. Learners make “gliders” from plastic syringes and compare these to Cartesian bottles and plastic bubbles.
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Lightest and Heaviest: Sorting Algorithms
Source Institutions
Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order.
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Construction Technologies: Construct the Strongest Bridge
Source Institutions
Learners work in pairs to create three simple types of bridges, a beam bridge, an arch bridge, and a suspension bridge.
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Wingin' It
Source Institutions
Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.
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Disease Detectives
Source Institutions
In this activity, learners examine antibodies and antibody recognition using a model.
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Macchia Madness
Source Institutions
In this activity, learners explore the history of making objects from glass and artistry of Dale Chihuly.
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Water Fountain
Source Institutions
In this activity, learners explore how a hydraulic pump works. Learners work in teams to design and build a unique water fountain that employs a hydraulic pump.
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Tennis Anyone?
Source Institutions
In this activity, learners explore sports engineering and advanced materials development.