Search Results


Showing results 21 to 40 of 48

Source Institutions
Add to list Details
Testing magnets is always a fun pastime, but here, we're going beyond "will it attract the magnet?" In this activity, learners will investigate which materials allow magnetic fields to pass through or

1 cent - $1 per student Ages 6 - 18 5 to 10 minutes
Source Institutions
Add to list Details
In this activity, learners explore atoms as the smallest building blocks of matter. With adult help, learners start by dividing play dough in half, over and over again.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes
Source Institutions
Add to list Details
Build a phonograph record player using a cactus needle, a record, LEGOs gear box, and a piece of paper! This activity uses a Pico Cricket to turn the motor.

$10 - $20 per group Ages 8 - adult 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners will observe magnetic properties and sort objects by them. This activity uses everyday items to teach learners about magnetic forces, poles and properties of magnets.

$5 - $10 per student Ages 4 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity about magnetism (page 4 of the PDF), learners will experiment with magnets and different objects to find out that not all metals are attracted to magnets.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity about magnetism (page seven of the pdf), learners experiment with magnets to better understand how magnetic fields work.

$1 - $5 per group Ages 6 - 8 10 to 30 minutes
Add to list Details
In this activity, learners will be introduced to biomass gasification and will generate their own biomass gases.

Over $20 per group Ages 14 - 18 2 to 4 hours
Source Institutions
Add to list Details
This is an activity that demonstrates how batteries work using simple household materials. Learners use a pickle, aluminum foil and a pencil to create an electrical circuit that powers a buzzer.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
Add to list Details
Learners use engineering design principles to construct and test a fully solar-powered car. Solar car kits usually include a photovoltaic cell and motor; some include a chassis as well.

Over $20 per student Ages 11 - 14 2 to 4 hours
Source Institutions
Add to list Details
Do grapes, yes the grapes from the grocery store, move in the presence of a very strong magnet?

1 cent - $1 per student Ages 8 - 18 5 to 10 minutes
Source Institutions
Add to list Details
In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.).

Over $20 per group Ages 14 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this engineering activity, learners will get acquainted with the basics of wind energy and power production by fabricating and testing various blade designs for table-top windmills constructed from

Over $20 per group Ages 11 - 14 2 to 4 hours
Add to list Details
In this activity related to Newton's Laws of Motion, learners build a boat powered by a propeller in the air.

$5 - $10 per student Ages 8 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, teams of learners study magnetic fields at four separate stations: examining magnetic fields generated by everyday items, mapping out a magnetic field using a compass, creating model

Over $20 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
Make a one-string "guitar" by stringing a cup with some fishing line. You amplify the plucking of the string by placing a piezo contact microphone and mini battery powered amplifier inside the cup.

$5 - $10 per student Ages 6 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners investigate the properties of graphene and graphite.

Over $20 per group Ages 4 - adult 5 to 10 minutes
Add to list Details
In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.

$1 - $5 per student Ages 6 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners investigate what happens when you build up static electricity on plastic balls.

$10 - $20 per group Ages 4 - adult 5 to 10 minutes