Search Results


Showing results 41 to 59 of 59

Source Institutions
Add to list Details
In this (edible) activity, learners balance chemical equations using different kinds and colors of candy that represent different atoms. Learners will work in pairs and explore conservation of atoms.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.

1 cent - $1 per student Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
This online interactive has three activities in the NanoLab (press the upper right button): Build, Zoom, and Transform.

free Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity and game, learners will train to improve balance and spatial awareness by performing throwing and catching techniques on one foot.

free Ages 8 - 14 1 to 4 weeks
Source Institutions
Add to list Details
This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.

free Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this math lesson, learners apply mathematical modeling to solve a real-world storage problem, in which a manufacturing company is given two options for storing oil barrels.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners model a population of deer and see how the number of deer changes over time.

free Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d

$1 - $5 per group Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity about the circulatory system and space travel (on page 38 of the PDF), learners use water balloons to simulate the effects of gravity and microgravity on fluid distribution in the bod

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this outdoor activity, learners use pegs (like tent pegs) and string or elastic to simulate drill sites and roads in Northern Canada.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
This is an online Flash game where learners can experiment with ballistics and how to compensate for the varying levels of gravity found on the planets of our Solar System.

free Ages 6 - 14 5 to 10 minutes
Source Institutions
Add to list Details
In this simulation game, learners play as predators equipped with genetically different “mouths” (utensils) and hunt for “prey” (assorted beans).

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

1 cent - $1 per group Ages 8 - 11 45 to 60 minutes
Source Institutions
Add to list Details
Using simple materials, learners will construct the end effector (grasping device) of a robotic arm and use the device to capture and pick up an object.

1 cent - $1 per student Ages 8 - 11 45 to 60 minutes
Source Institutions
Add to list Details
In this math lesson, learners apply the concepts of ratio and proportion to the capture-recapture statistical procedure.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners simulate Otto von Guericke's famous Magdeburg Hemispheres experiment.

$10 - $20 per group Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this activity (on page 2 of PDF under GPS: Sea Turtles Activity), learners will model how a sea turtle population changes over time, from eggs to adults, using puffed rice.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners make critters out of recyclables and apply the rules of mathematics to solve genetics problems.

$5 - $10 per group Ages 14 - 18 45 to 60 minutes