Search Results


Showing results 21 to 31 of 31

Add to list Details
In this guided discussion activity, learners watch a video about Central Africa's Lower Congo River, one of the most biologically diverse rivers in the world.

free Ages 11 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners explore genes and traits. Learners investigate their fingerprints and learn how to categorize them.

1 cent - $1 per group Ages 4 - 11 10 to 30 minutes
Source Institutions
Add to list Details
This "concept demonstration" provides learners with a concrete example (a pair of shoes in a classroom "cell") of what homology means.

free Ages 14 - 18 5 to 10 minutes
Source Institutions
Add to list Details
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
Add to list Details
Learners construct a bracelet containing two strands of beads, which represents a double strand of DNA that codes for a gene. They match beads to the bases in a section of a chimp's DNA code.

1 cent - $1 per student Ages 6 - 18 10 to 30 minutes
Add to list Details
This activity (on pages 7-13) has pairs of learners survey an array of similarities and differences between them.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin

free Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this craft-based activity, learners make DNA sequence bracelets that carry the code of an organism such as a human, trout, chimpanzee or butterfly.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
Add to list Details
In this activity, learners work in groups to match craft sticks that represent chromosomes. Learners must define critical attributes of their chromosomes as they look for matching chromosomes.

$1 - $5 per group Ages 11 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners make critters out of recyclables and apply the rules of mathematics to solve genetics problems.

$5 - $10 per group Ages 14 - 18 45 to 60 minutes
Source Institutions
Add to list Details
This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes