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In this activity, learners create painting machines that can paint moving forwards and backwards.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this technology activity, learners build an "alarming" doormat to keep siblings out of their rooms. Use this activity to teach learners about circuits, switches, and sensors.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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This is an online game about stopping distance. Learners choose one of three vehicles and one of three speeds.

free Ages 14 - 18 5 to 10 minutes
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Build a pinwheel that works without wind! This activity contains steps on how to build a parachuting pinwheel out of paper, a film canister, and some brads.

1 cent - $1 per student Ages 4 - 8 30 to 45 minutes
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners use tangrams ( 7-piece puzzle tiles) to assemble a variety of shapes. Tangrams are ideal for improving spatial reasoning and geometry properties.

1 cent - $1 per group Ages 6 - 8 10 to 30 minutes
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In this activity, learners explore Charles' Law in a syringe.

1 cent - $1 per group Ages 14 - 18 1 to 2 hours
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In this activity, learners make a parachute out of tissue paper, tape, and string. Then, learners test their parachute to see how many paper clips it can carry.

1 cent - $1 per student Ages 4 - 11 1 to 2 hours
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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Learners shred used paper, add water, and blend it into pulp. They then strain and roll the pulp out to make new paper.

$5 - $10 per group Ages 8 - 18 4 to 24 hours
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes
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In this math activity, learners find patterns in telephone numbers.

1 cent - $1 per group Ages 4 - 8 5 to 10 minutes
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In this math activity, learners role-play as wait staff at the Kidtropolis Diner. It's the end of the night and it's time for the staff to collect their tips.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this game, learners strategize to be the first player to make three in a row.

1 cent - $1 per group Ages 8 - 11 5 to 10 minutes
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In this activity about molecular diffusion (located on page 2 of the PDF under Nanosilver Activity), learners will make predictions and move molecules of iodine through a seemingly solid plastic sandw

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners create a model of a hot air balloon using tissue paper and a hairdryer. Educators can use this activity to introduce learners to density and its role in why things float.

$5 - $10 per group Ages 6 - 14 1 to 2 hours
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In this math activity, learners make a set of fraction cards to play a game that will help relieve their fraction frustrations.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
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In this fun physics activity (page 9 of the pdf), learners take part in a paper airplane design challenge.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this engineering activity, challenge learners to construct a paper bridge that can support 100 pennies.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes