Search Results
Showing results 681 to 700 of 1523

Personal Time Line
Source Institutions
In this activity, learners work in groups to create a time line representing significant moments in their lives.

Atoms and Matter (K-2)
Source Institutions
In this activity, learners explore atoms as the smallest building blocks of matter. With adult help, learners start by dividing play dough in half, over and over again.

Experimenting with Symmetry
Source Institutions
In this activity, learners use pattern blocks and mirrors to explore symmetry. Learners work in pairs and build mirror images of each other's designs.

Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

Boats Afloat
Source Institutions
In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.

Slush Rush
Source Institutions
In this online game, learners run an outer space drink stand and thirsty alien customers are on the way.

Locating a Point
Source Institutions
In this activity, learners work in teams to simulate the process used by Global Positioning Systems (GPS) to determine the location of a fallen meteorite in Antarctica.

Gas Model
Source Institutions
This highly visual model demonstrates the atomic theory of matter which states that a gas is made up of tiny particles of atoms that are in constant motion, smashing into each other.

Introduction to Ocean Zones
Source Institutions
In this activity, learners will create a diagram of the ocean zones and determine what organisms live in each zone.

Properties of Dust
Source Institutions
In this activity, learners carry out a scientific investigation of dust in their classroom. Learners produce an analysis on graph paper of the dust they collect over the course of a few days.

Six Holes of Arachnipod Crossing
Source Institutions
In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.

Buzz Lightyear Connect It!: Flight Path Activity
Source Institutions
In this activity, "space cadets" (learners) use writing and sequencing skills in addition to directional words/ordered pairs to guide Buzz Lightyear (from the movie "Toy Story") through a grid to reac

Globe at Night
Source Institutions
In this international citizen science activity, learners measure their night sky brightness and submit their observations into an online database.

Tree Tally
Source Institutions
In this outdoor activity and fun race, learners first find the most common type of tree in a forest site.

EEEEK--A Mouse!
Source Institutions
In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

Periscope
Source Institutions
In this activity, learners construct a device that allows them to look over ledges or around corners.

Reason for the Seasons
Source Institutions
In this activity (on page 6 of the PDF), learners plot the path of the sun's apparent movement across the sky on two days, with the second day occurring two or three months after the first.

Find Your Way Around Without Visual or Sound Cues
Source Institutions
In this activity, learners play a series of simple games to investigate navigation without visual and sound cues.

Energy For Life
Source Institutions
In this activity about the relationship between food and energy (page 1 of PDF), learners observe and quantify the growth of yeast when it is given table sugar as a food source.

Plant Piping
Source Institutions
Learners build models to learn about the special cells and structures that plants use to move water from their roots up through the stems and leaves.