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In this sunny day experiment, learners measure and compare how quickly light and dark colored materials absorb heat.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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This activity focuses on interactions within Earth systems and the effects of human activities. In this activity learners build a biomass pyramid.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity about electricity, learners build and test a paper clip switch to turn on a light bulb.

$10 - $20 per group Ages 8 - 11 10 to 30 minutes
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In this activity about daily rhythms (on page 17 of the PDF), learners will explore circadian patterns in humans, animals and plants.

$1 - $5 per group Ages 8 - 14 1 to 7 days
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This lesson focuses on two simple activities that younger learners can do to gain an appreciation of nanotechnology. First, learners measure their hands in nanometers.

Over $20 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners work in teams to construct and test fly drinking straw rockets. Learners explore how changing the rockets' fins affect flight distance.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
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In this food science activity, learners conduct an experiment that demonstrates the importance of light to plants.

$5 - $10 per group Ages 8 - 14 1 to 4 weeks
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Learners make their own paper. They start by shredding old newspaper, clean toilet paper, and clean paper towels.

$1 - $5 per student Ages 8 - 11 30 to 45 minutes
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In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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This activity (on page 3 of the PDF under GPS: Body Electricity Activity) is a full inquiry investigation into conductivity.

$5 - $10 per student Ages 8 - 14 1 to 2 hours
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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners manipulate film to create homemade movies. Scratch Film, also known as Direct Animation, is the process of drawing and scratching designs directly onto film.

Over $20 per group Ages 11 - adult 2 to 4 hours
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In this activity on page 7 of the PDF (Water in Our World), learners make their own water treatment systems for cleaning water.

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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Learners design and create musical instruments from common objects; their challenge is to create an instrument that can make three different tones.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

1 cent - $1 per group Ages 8 - 11 45 to 60 minutes
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Learners discover that their breath contains carbon dioxide, one of the pollutants found in car exhaust.

1 cent - $1 per group Ages 8 - 11 5 to 10 minutes
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In this math lesson, learners apply the concepts of ratio and proportion to the capture-recapture statistical procedure.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity about bones (page 12 of PDF), learners investigate and compare the weight-bearing capacity of solid and hollow cylinders.

$1 - $5 per group Ages 6 - 11 1 to 2 hours