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Stem Cell Differentiation Game
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

Sumo
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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the

Cylinders and Scale
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In this activity, learners investigate the relative growth of lengths, areas, and volumes as cylinders are scaled up.

Shower Estimation
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.

Symmetry Fold-Overs
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In this math activity, learners experiment with the concept of symmetry.

Film Canister Rocket
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In this activity, learners construct and launch rockets using simple materials and their understanding of chemical reactions.

Design a Submarine
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Learners act as engineers and design mini submarines that move in the water like real submarines.

Touch Down
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In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.

Reflections
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In this quick activity, Dracula has a hole in his house and learners help solve the problem by using a mirror and protractor to reflect incoming light out of his house.

Static Water
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In this activity, learners will use static elecricity to bend a stream of water without touching it. Learners will explore physics and cause and effect through this activity.

Mountains in the Sea
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In this 6-7 day investigation, learners begin with an introduction to seamounts that are present in the Gulf of Alaska.

Ramp it Up
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In this activity, learners will build ramps and test how the laws of physics apply do different objects. Learners will explore physics and cause and effect through this activity.

Can Energy be Created or Destroyed?
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In this activity, learners explore conservation of energy by experimenting with a solar cell light device.

Personal Pinhole Theater
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Have you ever heard of a camera without a lens? In this activity, learners create a pinhole camera out of simple materials. They'll see the world in a whole new way: upside down and backwards!
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

Pollution Patrol
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In this activity, learners explore how engineers design devices that can detect the presence of pollutants in the air.

Heart of the Matter
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In this activity, learners explore the concept of valve operation and how engineers have adapted valves for use in mechanical heart valve design.

The Carbon Cycle Game
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In this activity, learners take on the role of a carbon atom and record which reservoirs in the carbon cycle they visit.

Curious Contraptions
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In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.

Make Matt's Coder/Decoder
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In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.