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Showing results 1 to 20 of 21
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Design For All: Project Playground
Source Institutions
In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.
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Fragile Waters
Source Institutions
In this activity (on pages 18-29) learners explore the impact of the March 24, 1989 oil spill in Alaska caused by the Exxon Valdez tanker.
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Design For All: Imagining Inventions
Source Institutions
In this design challenge, learners will practice empathy and design thinking skills by creating an invention of the future.
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Crank It Up
Source Institutions
In this engineering activity, learners explore simple machines and then build cardboard automata using cams.
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Four Corners
Source Institutions
In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.
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Deep Sea Diver
Source Institutions
In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.
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Get-Moving Game
Source Institutions
In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
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Helping Hand
Source Institutions
In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.
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Float My Boat
Source Institutions
In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?
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Pedal Power
Source Institutions
In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.
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The Awesome Game Race
Source Institutions
In this engineering activity, learners design their own board games.
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Kinetic Sculpture
Source Institutions
In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.
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Sky Diver
Source Institutions
Students design and build their own parachutes in this hands-on engineering project.
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Build a Band
Source Institutions
In this design challenge activity, learners build a four-stringed instrument that can play a tune.
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High Rise
Source Institutions
In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.
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Seedy Travelers
Source Institutions
In this activity (on pages 18-28), learners explore how the shape of seeds affects how they are dispersed by wind, birds, ocean currents and other means.
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Convenient Carrier
Source Institutions
In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.
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Paper Table
Source Institutions
In this design challenge activity, learners use tubes of newspaper to make a table that’s at least eight inches tall and strong enough to hold a heavy book!
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-911.gif?itok=AK2t3Qk_)
Headphone Helper
Source Institutions
In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.
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Speedy Shelter
Source Institutions
In this design challenge activity, learners invent an emergency shelter that can fit a person and is sturdy and quick to build.