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That's the Way the Ball Bounces: Level 3
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In this activity, learners prepare four polymer elastomers and then compare their physical properties, such as texture, color, volume, density, and bounce height.

Self-Assembly Game
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.
Odd or Even
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In this math activity, learners play a game and try to collect the most cards by guessing if the next number to appear will be odd or even.

Telephone Talk
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In this math activity, learners find patterns in telephone numbers.

Generations of Traits
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In this hands-on activity, learners track and record the passage of colored "pompom traits" through three generations of gingerbread people.
Toothpick Patterns
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In this math activity, learners make toothpick designs by following simple patterns.

Growing Plants
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In this "Sid the Science Kid" activity from Episode 107: My Shrinking Shoes, learners observe how plants change as they grow.
Tip Topper
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In this math activity, learners role-play as wait staff at the Kidtropolis Diner. It's the end of the night and it's time for the staff to collect their tips.

Achi: A Strange Game of Tic Tac Toe
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In this game, learners strategize to be the first player to make three in a row.

Moving Molecules!
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In this activity about molecular diffusion (located on page 2 of the PDF under Nanosilver Activity), learners will make predictions and move molecules of iodine through a seemingly solid plastic sandw

The Gator Pie Game
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In this activity, learners explore fractions as they help gators share pies.

Fun Fruit: Advanced
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This math challenge, played with two players or a whole group, engages your problem solving skills.
Frustrations with Fractions
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In this math activity, learners make a set of fraction cards to play a game that will help relieve their fraction frustrations.

Gecko Feet
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This is an activity (located on page 3 of PDF under Gecko Feet Activity) about modeling a nanoscale phenomenon (gravity-defying gecko feet) with macroscale objects (shoes).

Swinging Yo-Yo
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Learners build a pendulum from a yo-yo, and then design their own experiment to determine what affects the pendulum's period of swing.

Race to the Top
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In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.

Clam Hooping
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In this two-part outdoor activity, learners conduct a population census of squirting clams on a beach or mudflat, and investigate the clams' natural history.

Aesop's Arithmetic
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In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level
Numbered Heads
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In this math activity, learners play a game and use a variety of strategies to solve a hidden number problem (or missing factor). Learners practice their number and operations skills.

Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.