Search Results


Showing results 681 to 700 of 869

Add to list Details
In this activity, learners prepare four polymer elastomers and then compare their physical properties, such as texture, color, volume, density, and bounce height.

$5 - $10 per group Ages 14 - adult 1 to 2 hours
Source Institutions
Add to list Details
This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this math activity, learners play a game and try to collect the most cards by guessing if the next number to appear will be odd or even.

$1 - $5 per group Ages 4 - 8 5 to 10 minutes
Source Institutions
Add to list Details
In this math activity, learners find patterns in telephone numbers.

1 cent - $1 per group Ages 4 - 8 5 to 10 minutes
Source Institutions
Add to list Details
In this hands-on activity, learners track and record the passage of colored "pompom traits" through three generations of gingerbread people.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this math activity, learners make toothpick designs by following simple patterns.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this "Sid the Science Kid" activity from Episode 107: My Shrinking Shoes, learners observe how plants change as they grow.

$5 - $10 per group Ages 4 - 6 1 to 4 weeks
Source Institutions
Add to list Details
In this math activity, learners role-play as wait staff at the Kidtropolis Diner. It's the end of the night and it's time for the staff to collect their tips.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this game, learners strategize to be the first player to make three in a row.

1 cent - $1 per group Ages 8 - 11 5 to 10 minutes
Source Institutions
Add to list Details
In this activity about molecular diffusion (located on page 2 of the PDF under Nanosilver Activity), learners will make predictions and move molecules of iodine through a seemingly solid plastic sandw

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners explore fractions as they help gators share pies.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
This math challenge, played with two players or a whole group, engages your problem solving skills.

$10 - $20 per group Ages 6 - 11 5 to 10 minutes
Source Institutions
Add to list Details
In this math activity, learners make a set of fraction cards to play a game that will help relieve their fraction frustrations.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
This is an activity (located on page 3 of PDF under Gecko Feet Activity) about modeling a nanoscale phenomenon (gravity-defying gecko feet) with macroscale objects (shoes).

$1 - $5 per group Ages 8 - 14 2 to 4 hours
Source Institutions
Add to list Details
Learners build a pendulum from a yo-yo, and then design their own experiment to determine what affects the pendulum's period of swing.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this two-part outdoor activity, learners conduct a population census of squirting clams on a beach or mudflat, and investigate the clams' natural history.

$5 - $10 per group Ages 8 - adult 1 to 2 hours
Source Institutions
Add to list Details
In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level

free Ages 6 - 11 45 to 60 minutes
Source Institutions
Add to list Details
In this math activity, learners play a game and use a variety of strategies to solve a hidden number problem (or missing factor). Learners practice their number and operations skills.

1 cent - $1 per group Ages 4 - 8 5 to 10 minutes
Source Institutions
Add to list Details
This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

1 cent - $1 per student Ages 6 - adult 30 to 45 minutes