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Showing results 621 to 640 of 906

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In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity, groups of learners work together to create edible models of chemicals involved in autotrophic nutrition.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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In this activity (located on page 3 of the PDF), learners investigate the way water moves and how we can control and direct water.

$5 - $10 per group Ages 4 - 8 45 to 60 minutes
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In this activity, learners cut wells in JELL-O© and load the wells with different detergent solutions.

$1 - $5 per student Ages 11 - 18 4 to 24 hours
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As a group, learners investigate three packages which are all the same size and shape, but have different contents. One is filled with foam, one is filled with wood, and one is filled with metal.

$1 - $5 per group Ages 4 - 11 10 to 30 minutes
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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This is an activity exploring color and color mixing.

$5 - $10 per group Ages 4 - 6 10 to 30 minutes
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In this activity related to magnetism and electricity, learners observe as two parallel, current-carrying wires exert forces on each other.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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This activity (located on page 3 of the PDF under GPS: Glaciers Activity) is a full inquiry investigation about the different causes of glacial melt.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.

$10 - $20 per group Ages 6 - 14 2 to 4 hours
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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In this activity, learners investigate the relative growth of lengths, areas, and volumes as cylinders are scaled up.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this math lesson, learners rotate through six estimating and measuring centers. First, learners read the book, "Room for Ripley" by Stuart J.

free Ages 8 - 11 45 to 60 minutes
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In this math activity, learners experiment with the concept of symmetry.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes
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In this quick activity, learners take a balance challenge to measure their average balance time. As they collect data, they investigate how practice and repetition improve their balance time.

$5 - $10 per group Ages 8 - 11 5 to 10 minutes
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In this goopy activity (page 2 of PDF under GPS: Glaciers Activity), learners will model glacial movement with “gak,” a white glue and liquid starch mixture.

Over $20 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this two-part activity, learners work in pairs to examine the four basic stages of a turbine engine.

Over $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners explore the unique challenges in transportation engineering, such as devising a method for skiers or hikers to get to the top of a mountain.

$10 - $20 per group Ages 8 - 18 1 to 2 hours