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Super Soaker
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In this activity (page 1 of the PDF under SciGirls Activity: Bogs), learners will test cups full of potting soil, sand, and sphagnum moss to see which earth material is able to soak up the most water.

Cable Car
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.

Exploring Tessellations (Grades K-2)
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In this activity, learners repeat patterns in two and three dimensions to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle.

Hovercraft
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In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.

Causes and Effects of Melting Ice
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In this activity, learners explore the concept of density-driven currents (thermohaline circulation) and how these currents are affected by climate change.

Maritime Munchies
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In this activity, learners follow simple historical maritime recipes to cook up hardtack and swanky, and then compare the foods they eat to what was served on ships in the past.

Energetic Musical Instruments
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Learners design and create musical instruments from common objects; their challenge is to create an instrument that can make three different tones.

Statistics: Whirlybirds
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

Recycling Rules: Understanding Recycling and a MRF
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In this activity, learners simulate the separation techniques that materials recovery facilities (MRFs) use and then design their own series of recycling techniques.

Egyptian Measuring
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In this activity, learners compare the ancient Egyptian system of measurement, which was based on body lengths, to the customary and metric systems used today.

The Orange Game: Routing and Deadlock in Networks
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

Monitoring Amphibians
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In this field study, learners discover how to collect data in the field and how their efforts can help certain animals, specifically, amphibians.
MarsBound!: Mission to the Red Planet
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

Roller Ball Painting
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This is an activity in which learners explore the effects of gravity, motion and momentum while creating art.

Wire Maze
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Learners create an electrical-circuit maze out of wire, then try to pass a paperclip through the maze without touching the wire.

Cardboard Box Camera Obscura
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In this activity, learners construct a device that projects images onto a surface, so they can trace landscapes and other sights.

Can Fishing
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In this outdoor activity, learners go "can fishing" and discover the kinds of aquatic organisms that live in and on submerged cans.

Design a Flower
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In this activity, learners learn about the adaptations that flowers have developed which support pollination. Learners also list their personal preferences (i.e.

Information Hiding: Sharing Secrets
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This activity about cryptographic techniques illustrates a situation where information is shared, and yet none of it is revealed.

Bookshelf
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In this activity, learners use simple tools to build a bookshelf with a built-in bookend.