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Fuzzy Worms
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In this activity, learners explore the concepts of natural selection and observable traits in a game that can be played at home.

Echolocation Lab
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In this lab, learners experience how dolphins and other echolocating animals use their senses to locate and identify objects without using their sense of sight.

How the Mushroom Got Its Spots
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In this activity (p.26 of PDF), learners discover why mushrooms have spots. Learners use a balloon, toilet paper, and water to simulate what happens as mushrooms grow.

Trail Impact Study
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In this outdoor activity, learners plan a simple foot path and create an environmental impact study of the natural area where the path would be.

Follow the Scent
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In this outdoor, sensory activity, learners role play as animals trying to identify their "family's" scent and locate their "territory." Learners mark their territories and sniff out other territories

Microarrays and Stem Cells
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In this activity, learners use microarray technology to determine which genes are turned on and off at various points in the differentiation of pluripotent stem cells on their way to becoming pancreat

Paleontologists: Can You Dig It?
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In this activity, learners explore the work of paleontologists.

Do Sweat It!
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In this activity, learners explore why humans sweat. Learners compare the effects of heat on a balloon filled with air and a balloon filled water.

Challenge: Microgravity
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In this activity about the circulatory system and space travel (on page 38 of the PDF), learners use water balloons to simulate the effects of gravity and microgravity on fluid distribution in the bod

The Wave
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In this multi-step experiment (page 4 of pdf), learners study tide pools, and then drop a "wave" (a 4-pound bag of beans or birdseed) on a shell to mimic the force of crashing surf on tide pool animal

Cool It
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In this outdoor activity/game, learners use thermometers to simulate how lizards survive in habitats with extreme temperatures.

Seeing Is Believing
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This activity is designed to accompany the PBS documentary about African-American chemist "Percy Julian: Forgotten Genius." Learners look through two cups with small holes in them to simulate what it'

Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
Create a Mangrove Tree
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In this group activity, learners will explore the characteristics, functions and uniqueness of the mangrove tree.

Bean-Counter Evolution
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In this simulation game, learners play as predators equipped with genetically different “mouths” (utensils) and hunt for “prey” (assorted beans).

Eyewitness Game
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In this demonstration (9th on the page), learners explore eyewitness memory and how memories differ amongst individuals. While the rest of the group is minding their own business (i.e.

Recycling Rules: Understanding Recycling and a MRF
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In this activity, learners simulate the separation techniques that materials recovery facilities (MRFs) use and then design their own series of recycling techniques.

Marine Ecosystems
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In the wild, small crustaceans known as brine shrimp live in marine habitats such as saltwater lakes.

Water Treatment
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Water treatment on a large scale enables the supply of clean drinking water to communities.

Leaf Living
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In this outdoor fall activity, learners find out what living in or under a layer of leaves is like.