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Showing results 181 to 200 of 222

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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.

$5 - $10 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners make critters out of recyclables and apply the rules of mathematics to solve genetics problems.

$5 - $10 per group Ages 14 - 18 45 to 60 minutes
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This experiment allows learners to experience a small scale "epidemic," demonstrating the ease with which disease organisms are spread, and enables learners to determine the originator of the "epidemi

Over $20 per group Ages 14 - adult 4 to 24 hours
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In this activity, learners investigate the food, water, and space needs of common livestock animals.

free Ages 8 - 18 45 to 60 minutes
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This activity introduces learners to wolf behavior and communication.

Over $20 per group Ages 6 - 11 10 to 30 minutes
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In this outdoor, sunny day activity, learners experiment with paper leaf models to discover how some desert plants conserve water.

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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In this outdoor activity, learners use artificial bees and paper models of flowers to find out how bees transfer pollen from one flower to another.

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
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This activity is about collecting and analyzing DNA as part of a criminal investigation.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners play a game that models what happens as stem cells differentiate into different cell types.

$1 - $5 per group Ages 11 - 18 10 to 30 minutes
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In this creative roleplay activity, learners will explore the various processes of the water cycle using movement, sound, and props to aid in comprehension.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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Ancient trash tells archaeologists a lot about the past. In this activity, learners take a close look inside their trash can and think about the clues it offers about their lives.

$1 - $5 per student Ages 6 - 14 45 to 60 minutes
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In this activity, learners simulate the process of DNA fingerprinting by using electricity to separate colored dyes.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners use pedigree and jigsaw puzzles to explore how scientists use genetic information from a family to identify a gene associated with a genetic disorder.

free Ages 11 - 18 10 to 30 minutes
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In this game of chance, learners will discover how organisms colonized the Galápagos Islands, experiencing how chance plays a role in the successful dispersal of species to new areas.

free Ages 8 - 11 30 to 45 minutes
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Role-playing the parts of chromosomes and centrioles, learners use large chromosome models and nylon cords (spindle fibers and cell membranes) to walk through the processes of mitosis and meiosis.

$10 - $20 per group Ages 14 - 18 1 to 2 hours
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In this outdoor winter activity, learners search for and create hibernation sites that will protect gelatin "animals" from freezing.

$1 - $5 per group Ages 6 - 14 45 to 60 minutes
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In this activity, learners construct a coastal landmass from sand and add features such as tidal creeks and barrier islands.

$5 - $10 per group Ages 8 - adult 45 to 60 minutes
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A group of learners simulates the spread of disease by trading slips of paper, one set of which has been treated with a baking soda solution.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners are challenged to track and record the passage of colored pom poms (representing genes) through generations of a family using a pedigree.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes