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Batter Up!
Source Institutions
This activity (on page 3 of the PDF under GPS: Baseball Activity) is a full inquiry investigation into how "bounciness" relates to the distance a ball will fly when hit off a batting tee.
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Free Fall
Source Institutions
In this quick activity (page 1 of PDF under SciGirls Activity: Hockey), learners will use a simple physics of motion and gravity demonstration to test their predicting skills.
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Homemade Hovercraft!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Hovercraft) is a full inquiry investigation into hovercraft engineering and design optimization.
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Mega Bounce
Source Institutions
In this outdoor activity (on page 2 of the PDF under GPS: Baseball Activity), learners will investigate the transfer of energy using sports equipment.
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Cup Sailing Game
Source Institutions
In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the
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Super Bounce
Source Institutions
In this activity (on page 1 of the PDF under SciGirls Activity: Soccer Ball Kick), learners will investigate the transfer of energy using sports equipment.
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Twirling in the Breeze
Source Institutions
In this engineering activity, learners build a device (an anemometer) to measure how fast the wind is blowing.
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Reusable Rockets
Source Institutions
This activity (located on page 3 of the PDF under GPS: Garbology Activity) is a full inquiry investigation into design optimization using recycled materials.
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Pedal Power
Source Institutions
In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.
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Balloon Hovercraft
Source Institutions
In this activity (on page 2 of the PDF under GPS: Luge Activity), learners will construct a model hovercraft out of an empty spool and a piece of cardboard.
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Capturing Homemade Microgravity
Source Institutions
This activity (page 2 of the PDF under SciGirls Activity: Microgravity) is a full inquiry investigation into how ordinary things behave in microgravity, similar to what astronauts experience.
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Kites
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Kites) is a full inquiry investigation into how a kite’s shape affects its performance.
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Twirling Rope Frequency
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Double Dutch), learners will stand twelve feet apart swinging a rope at the slowest tempo possible while someone uses a stopwatch to record
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The Great Balloon Race
Source Institutions
In this online Flash game, learners take to the skies in a hot air balloon and are challenged to beat other balloonists' times to the finish line without crashing.
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Marble Run!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.
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Swing That Pendulum
Source Institutions
In this full inquiry activity (located on page 3 of the PDF under GPS: Kinetic Sculpture Challenge Activity), groups of learners will make predictions about which feature of a pendulum (mass, length,
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Volcanic Material Catapult Investigation
Source Institutions
This activity (located on page 3 of the PDF under GPS: Lava Flow Activity) is a full inquiry investigation into the relationship between an object’s mass and the distance it is thrown by a catapult.
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Science at the Waterpark!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Water Slides) is a full inquiry investigation into speed and motion and takes place at a water park.
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Hockey Stick Power!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Hockey) is a full inquiry investigation into how a hockey stick’s flex affects shooting power and accuracy.
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Parachute Parade
Source Institutions
In this engineering activity, learners design parachutes to give toy figures safe landings. This activity is great for practicing an important STEM skill--changing only one variable at a time.