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In this math lesson, learners identify the likelihood of an event by using a walk-on probability scale.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

1 cent - $1 per group Ages 8 - 11 45 to 60 minutes
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In this math lesson, learners apply the concepts of ratio and proportion to the capture-recapture statistical procedure.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity about bones (page 12 of PDF), learners investigate and compare the weight-bearing capacity of solid and hollow cylinders.

$1 - $5 per group Ages 6 - 11 1 to 2 hours
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This assortment of mathematical games can be played while traveling.

free Ages 4 - 14 10 to 30 minutes
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In this activity about heart health (on page 27 of the PDF), learners measure their heart rates after a variety of physical activities and compare the results with their resting heart rates, and with

free Ages 8 - 14 1 to 2 hours
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In this activity, learners make and test fly paper helicopters. Learners use templates to create paper helicopters and then take take turns flying them in the air.

$1 - $5 per student Ages 8 - 11 10 to 30 minutes
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Why is ocean water sometimes the warmest when the average daily air temperature starts to drop? In this activity, learners explore the differing heat capacities of water and air using real data.

1 cent - $1 per student Ages 11 - 18 45 to 60 minutes
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This website contains several activities. Mixing in Math Moments are activities that take 5-10 minutes that keep learners occupied, learning about the world, and using math on their own.

free Ages 4 - 14 Under 5 minutes
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In this activity, learners will divide into teams or groups of equal size. “How many teams of three can we make?” “We need an equal number of children at each of the four computers.

free Ages 4 - 14 5 to 10 minutes
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In this activity (page 23 of PDF), learners conduct an experiment to determine how the size and mass of a projectile affects the area and the volume of an impact crater.

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
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This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d

$1 - $5 per group Ages 8 - 18 30 to 45 minutes
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In this outdoor activity, learners plan a simple foot path and create an environmental impact study of the natural area where the path would be.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners will explore how product barcodes are scanned accurately and be able to "guess" the last number in a 13 digit barcode correctly every time.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
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In this activity, learners will test cups full of potting soil, sand, and sphagnum moss to see which earth material is able to soak up the most water.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this math activity, learners read "The Button Box" by Margarette S. Reid and then make their own button boxes filled with different buttons.

$5 - $10 per group Ages 6 - 8 1 to 2 hours
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In this activity about human anatomy (page 16 of PDF), learners construct a model arm and discover how muscles and bones work together to achieve efficient movement.

$1 - $5 per group Ages 6 - 11 45 to 60 minutes
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

free Ages 8 - 18 2 to 4 hours