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Circuit Game
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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

Neurotransmitters Contain Chemicals
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In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

Latent Prints
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In this activity, learners examine fingerprints. Learners leave a hidden print on a surface and then make their own print detecting powder from graphite (found in pencils).

Electrical Fleas
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In this activity about electricity, learners explore how static electricity can make electric "fleas" jump up and down. Learners use a piece of wool cloth or fur to charge a sheet of acrylic plastic.
Build Your Own Wind Turbine
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Learners construct an electricity-generating wind turbine out of a plastic bottle.

Magnetic Spinner & Compass
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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

Magnets on the Move
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In this activity, learners investigate the behavior of magnets. Learners create a "wonder wand" with a magnet so they can move a skater around.

Charge Challenge
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In this activity, learners explore how objects can have positive, negative, or neutral charges, which attract, repel and move between objects.

Fan Cart
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If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Building a Basic Series Circuit
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This activity was designed for blind learners, but all types of learners can use it to build and examine a basic electrical circuit.

Water Body Salinities I
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In this activity, learners investigate the different salinity levels of oceans, rivers and estuaries.

Electroplating
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In this electrochemistry activity, learners will explore two examples of electroplating.

Magnet Mania
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In this activity, learners explore the relationship between electric charges and magnetic fields.

Exploring Tools: Special Microscopes
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In this activity, learners use a flexible magnet as a model for a scanning probe microscope (SPM). They learn that SPMs are an example of a special tool that scientists use to work on the nanoscale.
Message in a Neuron
Source Institutions
In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

Laser Lissajous: PVC Version
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In this activity, learners use a laser pointer and two small rotating mirrors to create a variety of fascinating patterns, which can be easily and dramatically projected on a wall or screen.

Working with Wind Energy
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In this activity, learners explore how wind energy can be generated on both a large and small scale.

Plugged in to CO2
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In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy.

Kinetic Sculpture: Program the Pico Cricket to Make Your Art Light Up or Spin
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Electric Paddle Boat
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.