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Wandering Wands
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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.

Everything Grows
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In this activity, learners explore patterns and sequences as they observe fictional plant growth.
Peppy's Day in the Park
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In this math activity, learners build Peppy the dog the best trail and park for running around.

Make Your Own Perfume
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In this activity about olfaction (7th activity on the page), learners use natural ingredients to concoct their own perfume.
Stack-o-Pennies Shop
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In this math activity, learners pretend there is a special store that lets you pay for toys by their height in pennies.

Puff Mobile
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In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.
Take a Guess
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In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.

Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

How Many Pennies?
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In this math activity, learners pretend there is a special store that lets you pay for toys by their weight in pennies.

Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

Feel the Heat
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In this design challenge activity, learners design and build a solar hot water heater. Their goal is to create a heater that yields the highest temperature change.

T-Shirt Transformation
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In this activity, learners will repurpose an old t-shirt to create their own yarn or string.

High Rise
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In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.

Composites
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In this activity, learners explore how composites work by creating and testing their own composite for an imaginary company.

Acting Out
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This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.
Many Seeds: Estimating Hidden Seeds
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In this activity, learners will estimate how many seeds are in a fruit or vegetable, then count to find out. The result: mix estimation with healthy eating.

Spinning Tops
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Create your own spinning top, and explore color, shapes and spinning. This activity contains instructions for making your spinning top, and tips on how to design and decorate it.

How to Train Your Robot
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In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.

Stem Cell Differentiation Game
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

Sumo
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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the