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Cleaning with Dirt
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Learners build a filter from old soda bottles and dirt. They create polluted water, and pour it through their filter to clean it.

Hot Stuff!: Investigation #4
Learners test two jars containing soil, one covered and one open, for changes in temperature. After placing the jars in the Sun, learners discover that the covered jar cools down more slowly.

Dripping Wet or Dry as a Bone?
Learners investigate the concept of humidity by using a dry and wet sponge as a model. They determine a model for 100% humidity, a sponge saturated with water.

Acid (and Base) Rainbows
Learners use red cabbage juice and pH indicator paper to test the acidity and basicity of household materials. The activity links this concept of acids and bases to acid rain and other pollutants.

Hot Stuff!: Investigation #1
Learners test two jars, one containing plain air and one containing carbon dioxide gas, to see their reactions to temperature changes.

Engineering For Earthquakes
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In this design challenge, learners will engineer a structure and see if it can survive an earthquake they create.

Salt 'n Lighter
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In this activity, learners discover that as the salinity of water increases, the density increases as well. Learners prove this by attempting to float fresh eggs in saltwater and freshwater.

Underwater ROV
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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

Good News: We're on the Rise!
Learners build a simple aneroid barometer to learn about changes in barometric pressure and weather forecasting. They observe their barometer and record data over a period of days.

Acid Rain Effects
Learners conduct a simple experiment to model and explore the harmful effects of acid rain (vinegar) on living (green leaf and eggshell) and non-living (paper clip) objects.

Space Weather Action Center
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In this interdisciplinary activity, learners create a Space Weather Action Center (SWAC) to monitor solar storms and develop real SWAC news reports.

Cup Sailing Game
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In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the

Whose Fault Is It?
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

Twirling in the Breeze
Source Institutions
In this engineering activity, learners build a device (an anemometer) to measure how fast the wind is blowing.

Clean Water: Is It Drinkable?
Source Institutions
In this activity, learners simulate nature's water filtration system by devising a system that will filter out both visible and invisible pollutants from water.

The Carbon Cycle and its Role in Climate Change: Activity 3
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In this activity, learners explore the human influences on the carbon cycle and examine how fossil fuels release carbon.
Sea State: Forecast Conditions at Sea
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In this oceanography and data collection activity, learners cast real time sea state conditions using buoys from NOAA's National Data Buoy Center.

Measure the Pressure: The "Wet" Barometer
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In this activity, learners use simple items to construct a device for indicating air pressure changes.

Measuring Wind Speed
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In this indoor and/or outdoor activity, learners make an anemometer (an instrument to measure wind speed) out of a protractor, a ping pong ball and a length of thread or fishing line.

Shake it up with Seismographs!
Source Institutions
In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.