# FlyBy Math: Distance-Rate-Time Problems in Air Traffic Control

### Source Institutions

NASA

In this small-group activity, learners assume the roles of pilots, air traffic controllers, and NASA scientists to solve five Air Traffic Control (ATC) problems. Learners examine different distance-rate-time air traffic scenarios that an air traffic controller might encounter. Each Air Traffic Control Problem features a Student Workbook containing an air traffic control experiment, paper-and-pencil calculations to support the experiment, and a student analysis of the experiment and calculations. The Workbook can be supplemented with optional pre- and post-tests. The FlyBy MathTM curriculum materials also include video clips to introduce learners to the nationâ€™s air traffic control system. Each Air Traffic Control Problem is accompanied by an Educator Guide with a full set of answers and solutions, as well as suggestions for implementing the specific airspace scenario.

### Quick Guide

Preparation Time:
45 to 60 minutes

Learning Time:
1 to 7 days

Estimated Materials Cost:
\$5 - \$10 per group of students

Age Range:
Ages 8 - 18

Resource Types:
Activity, Experiment/Lab Activity, Lesson/Lesson Plan, Simulation

Language:
English

### Subjects

• Earth and Space Science
• Astronomy
• Probes, Satellites and Spacecraft
• Earth Structure
• Atmosphere
• Engineering and Technology
• Engineering
• Aerospace Engineering
• Technology
• Transportation
• Mathematics
• Algebra
• Equations and Inequalities
• Data Analysis and Probability
• Data Analysis
• Data Collection
• Data Representation
• Geometry
• Plane Geometry
• Measurement
• Units of Measurement
• Rate
• Number and Operations
• Problem Solving
• Representation
• Physical Sciences
• Motion and Forces
• Machines
• Gravity
• Momentum and Velocity
• Projectile Motion
• The Nature of Science
• The Scientific Process
• Conducting Investigations
• Gathering Data
• Formulating Explanations
• Communicating Results
• Science as a Career
• The Nature of Technology
• The Design Process
• Invention and Innovation
• Problem Solving
• Troubleshooting and Maintenance

### Informal Categories

• Model Building
• Outdoor Activity
• Physical Activity
• Transportation

### Audience

• see
• hear
• be mobile
• touch

#### Learning styles supported:

• Involves teamwork and communication skills
• Uses STEM to solve real-world problems
• Involves hands-on or lab activities

### Other

• Free access

#### By:

• Condon, Gregory W.; Landesman, Miriam

#### Rights:

• Public Domain, NASA,

#### Funding Source:

• EG-2004-11-111-ARC