WNET


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In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this Cyberchase activity, have fun measuring volumes and enjoy a delicious shake.

$1 - $5 per student Ages 8 - 11 10 to 30 minutes
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In this fun hands-on activity, learners use simple materials to investigate evaporation. How can the evaporation of water on a hot day be used to cool an object? Find out the experimental way!

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

$1 - $5 per student Ages 4 - 11 30 to 45 minutes
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In this fun hands-on activity learners explore a simple machine: the lever. What happens to a load when you multiply the length of a lever? Find out here!

$1 - $5 per student Ages 8 - 11 45 to 60 minutes
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In this great hands-on activity, learners use patterns to make a teepee from newspaper that they sit inside.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this Cyberchase activity, use grid coordinates to share secret pictures with a friend. Color squares of a grid to make a picture (like a smiley face) that you keep hidden from the other person.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this Cyberchase activity, learners use math to explore how parts of the body are proportional.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes